![]() “Organize your mind, organize your life.” Vector layers merged with pixel layers will be rasterized to pixels first.Although it looks deceptively like a plain old list of colors, the color palette in Hexels 2 has got a few tricks up its sleeve. While Hexels can’t tell you where you put your keys or what time dinner is, its palette can help you organize your mind. ![]() Colors can be dragged and dropped anywhere on the palette, and even copied if you hold alt. Or you can double-click to add the currently selected color anywhere you want. Double-click again to edit the new color swatch. The layout of your palette can help you keep track of what’s what.Īutomatic Gradients Drag and drop a color onto another to create gradients!ĭo you find it somewhat tedious to carefully pick eight evenly spaced colors between salmon and magenta? Then we have the solution for you! Hexels allows you to create gradients right on the color palette by dropping one existing color onto another color in the same row or column. Hexels will even create multi-color gradients that hit every color it finds along the way. Click the little gear icon at the lower right of the palette and you can select HSV gradients. Behold! The Hexels palette lets you create gradients in RGB or HSV color space.Ĭreating vertical gradients between the two takes just a few seconds and gives us a nice color selection. Gradients can quickly populate an entire grid of colors. aco palettes from Photoshop as well as export back to the format. Hexels 2.55 even added support for importing Lab color (i.e. yellow, black, and chocolate), so all your bases should be covered. You could even draw a picture there! (This is a flower and grass and a sun.) HexelsĬustom Shaders in Hexels Adding Your Own Blending and Post-Processing Effects So next time you fire up Hexels, take a new look at that plain-looking empty grid. Note: This is a re-post of my Shaders tutorial from the Marmoset website. I’ve posted it here because we’re currently in the middle of transitioning to a new website, and this tutorial hasn’t made its way over yet. One of the coolest new features in Hexels 2.5 is the use of fragment shaders for layer blending and post effects (PFX). Shaders allow these effects to be calculated in real-time for Hexels’ vector graphics. This tutorial gives an overview of shaders and how they’re used in Hexels, and then shows a couple simple examples of adding custom shaders, allowing Hexels to perform new tricks. Dunno yet where I'm supposed to get those. "C:/Users/kris/Downloads/Marmoset Hexels 2.56 Effects/Chromatic Aberration/Chromatic Aberration" Compile Log-Īnd I am indeed missing the Header.vert and Header.geom files. (0) : error C2003: incompatible options for link Init shader: line 360 about to link program ID: 62 Init shader Attach Fragment Program 61: line 348 Fragment Program Compilation Log:Ġ(1038) : error C1013: function "rgb2hsv" is already defined at 0(222)Ġ(1050) : error C1013: function "hsv2rgb" is already defined at 0(234) ![]() Errors compiling C:/Users/kris/Downloads/Marmoset Hexels 2.56 Effects/Chromatic Aberration/Chromatic Aberration: (status flag: 0) Init shader Chromatic Aberration: line 205 Testing shader C:/Users/kris/Downloads/Marmoset Hexels 2.56 Effects/Chromatic Aberration/Chromatic ag prior to installing Got a type 5 uniform called Render Passes, for var Render_Passes, min: 0.00 max: 1.00 default: 2.00, comment: how many passes should we do on this? Got a type 1 uniform called Sharpen, for var Sharpen, min: 0.00 max: 1.00 default: 0.00, comment: Got a type 1 uniform called Phase Shift, for var Phase_Shift, min: 0.00 max: 1.00 default: 0.00, comment: Got a type 1 uniform called Wavelength Spread, for var Wavelength_Spread, min: -10.00 max: 10.00 default: 1.00, comment: Got a type 1 uniform called Range, for var Range, min: 0.00 max: 2.00 default: 1.00, comment: Reloading C:/Users/kris/Downloads/Marmoset Hexels 2.56 Effects/Chromatic Aberration/Chromatic Aberration shader Resources/Shaders/Post Effects/Header.geom Resources/Shaders/Post Effects/Header.vert Resources/Shaders/Post Effects/Header shader ![]()
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